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Visual Effects on Status Effects


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Hi there,

 

I've made a custom status that works just like Preserve/Cloaking. I need help with the following:

 

1. Is there anyway for me to put in effect (like the stars when you're stunned, black when you're stone cursed, or turn purple when you're poisoned)? I just need to copy the visual effect of being poisoned to be used for my custom status.

 

 

2. How do I add status icon. I don't mind using/recycling the icon Ragnarok already have, just need a way for it to show me that the status is on.

Solved by adding this to status.c: 

StatusIconChangeTable[SC_UNHOLYLIGHT] = SI_PLUSMAGICPOWER;

Looking forward to get some help and understanding on how this works.

 

Thanks,

Shade

 

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StatusIconChangeTable[SC_UNHOLYLIGHT] = SI_PLUSMAGICPOWER;

status SC_UNHOLYLIGHT will load effect SI_PLUSMAGICPOWER

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StatusIconChangeTable[SC_UNHOLYLIGHT] = SI_PLUSMAGICPOWER;

status SC_UNHOLYLIGHT will load effect SI_PLUSMAGICPOWER

 

It doesn't. It will load the status icon, not effect.

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SI_ like a bundle from client
when you execute for example SI_BANDING, it will give you banding icon and banding effect

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SI_ like a bundle from client

when you execute for example SI_BANDING, it will give you banding icon and banding effect

Hey Kichi, I don't get it. Since not all statuses have "SI_" how are they defined?

How does the client know to put in that status effect visuals on the character?

I wanted to use the Stone Curse visual effects (character turn black) on my custom status but there are no such thing as SI_STONECURSE.

How do I put in the effect?

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all SI_  are kind of package from client side.  we can't add / modify that package yet (I've tried it). CMIIW
to add an effect to character you may use existing SI_ or clif_

 

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