kiros Posted August 11, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 60 Reputation: 9 Joined: 04/16/12 Last Seen: December 5, 2019 Share Posted August 11, 2013 today i was lurking RMS and after some readings there i cross a point that may be missing to all out there that @autoloot for it self isn't to bad but for classes with long range skills gives them a lite advantage that can be fixed with a little tweak on this command and that's the cell limit like the view range limit in the settings. so i ask here if any one know the way to put a cell limit on that command since 0 (no autoloot) will be to harsh for my taste because even other not long ranged classes have skill that do ranged attacks so maybe a cell limit will be nice. to the point: @autoloot can be cell ranged limited by the source or a setting? Thanks in advance Quote Link to comment Share on other sites More sharing options...
0 OscarScorp Posted June 28, 2019 Group: Members Topic Count: 62 Topics Per Day: 0.02 Content Count: 217 Reputation: 16 Joined: 01/28/15 Last Seen: February 25, 2022 Share Posted June 28, 2019 (edited) Interesting. Edit. Found this on src/map/atcommand.hpp //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] //Note: The range is unlimited unless this define is set. //#define AUTOLOOT_DISTANCE AREA_SIZE Will test with 11 cells. Edited June 28, 2019 by OscarScorp Found it Quote Link to comment Share on other sites More sharing options...
nicoscene Posted July 4, 2014 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 154 Reputation: 6 Joined: 04/26/12 Last Seen: January 26, 2016 Share Posted July 4, 2014 up Quote Link to comment Share on other sites More sharing options...
Question
kiros
today i was lurking RMS and after some readings there i cross a point that may be missing to all out there
that @autoloot for it self isn't to bad but for classes with long range skills gives them a lite advantage
that can be fixed with a little tweak on this command and that's the cell limit like the view range limit
in the settings.
so i ask here if any one know the way to put a cell limit on that command since 0 (no autoloot) will be to harsh
for my taste because even other not long ranged classes have skill that do ranged attacks so maybe a cell limit will be nice.
to the point: @autoloot can be cell ranged limited by the source or a setting?
Thanks in advance
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