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[DL] Prontera Center Edit


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This is my first Map Edit. I'm new in Mapping.

With this Map your space is used efficient /ok

Nothing special but for people who like it classic.

Unbenanntef8dffadPNG.png

Edited by tr0n
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Looks nice! It's better than green floor that's supposed to look like "grass." And it's better than the overused enormous cherry blossom trees people tend to use.

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Thank you Eden, I'm glad that you like it. /ok

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you don't understand how sexy this is /ok i love it, this is really good for a first try.

Edited by lilcooldude69
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not bad

i like the hexagonal shape

it looks better if than the circular one

since you can't walk through it

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EDIT: Fixed height in center of prontera. Reuploaded @first post.

ADDED BMP FILE.

Edited by tr0n
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thanks for this

Edited by Brynner
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helo nice prontera edit! btw can umake it able to cross the inside there?

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nice. simple edit. looks very good. /no1

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helo nice prontera edit! btw can umake it able to cross the inside there?

you can go in it, you have to make a new map_cache with your grf to make it work.

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helo nice prontera edit! btw can umake it able to cross the inside there?

you can go in it, you have to make a new map_cache with your grf to make it work.

no you can edit it via scripting cell_walkable,1;

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helo nice prontera edit! btw can umake it able to cross the inside there?

you can go in it, you have to make a new map_cache with your grf to make it work.

no you can edit it via scripting cell_walkable,1;

a .gat file is included. making a new cache file with the grfs makes more sense.

doing it with a script is useless in every way.

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just add set cell on the box of the middle. and try it you can walk there!. if u script it no need to compile to add it on @go.

-			script	walkable	  -1,{
oninit:
setcell "prontera",145,214,166,190,cell_walkable,1;
end;

}

and why its useless?

Edited by bVersatile
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because this map has already walkable cells integrated in the map. that's why the script is useless in the first place. LOL

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for those people wo are lazy you can script it. no need to compile :P

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scripting is more work~ you don't need to compile anything. just delete the old mapcache.dat and create a new one with the mapcache.exe DONE.

i do not recommend to script it.

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no. adding new map is more work. adding it on src. compile. but if you script it just add it on script_custom.conf

then @loadnpc npc/custom/prontera.txt [ done ]! no need to download mapcache.exe and microsoft visual c++

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I think edit map_cache is better.btw,nice prontera.Love it /no1/lv

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i talk to a brickwall, whatever, do it like you want ^^

@GM Helena Harper Momoe

Thanks :)

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i talk to a brickwall to. whatever, do it like you want :D

@GM Helena Harper Momoe

-.-

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lol editing the map_cache is more effecient than adding a script to the server

Edited by bimbi
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no. adding new map is more work. adding it on src. compile. but if you script it just add it on script_custom.conf

then @loadnpc npc/custom/prontera.txt [ done ]! no need to download mapcache.exe and microsoft visual c++

you don't add a new map and add it to the src. You just replace the old map which needs no src editing at all.

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how can i edit map cache with map cache maker?

tried made a new map cache, but still i cannot cross the middle prontera

Edited by kaka19
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