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Language Problem Client


ossi0110

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Hello

I have a Problem whit my 2010-12-28 Exe

when i set the clientinfo too Langtype 1 i cant Write Ö Ä Ü

when i set it too 10 (German) i cant use the Potion Creation Guid the READ button or Auto Read he gives me a Kore Error msg int he chat

when i set it too 0 I got a sprite error

i dont find a Multi Language diff for this exe

anyone knows a tip how too fix this?

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In clientinfo.xml you just need to edit the <langtype>. Input there

<langtype>8</langtype>

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there are several way you can try...

------------------------------------------------------
//   [Fix] Multi Language Support in all Langtypes
------------------------------------------------------
Credits to theultramage for the explanation:
- Short version:
 If you set the langtype to 10 for all players, you get a multilingual server.
 Each player will be able to type text using their native coding, and it will display correctly
 to everyone else (assuming they have the appropriate fonts). So you can have people writing english,
 chinese and arabic, on the same screen!
- Long version:
 Out of all the langtypes, 10 11 and 13 seem peculiar. They differ only in that 11&13 has an
 inverted /showname flag, so I'll speak only about 10.
 If the client is using 10, it will prefix every message that the player says with a 3-char string,
 consisting of | (0x7C), followed by a 2 alphanumerical characters. This is probably a byte written in
 hexadecimal, but I can't confirm that since I only tried a few.
 The client will hide any occurence of this 'marker' in the string (except for the beginning) and instead
 use it to interprete and properly display the characters following it. Therefore people also using langtype 10
 will not notice anything strange, but people that didn't update will be freaked out, asking "why is everyone talking
 with |00 at the beginning?".
 The marker value that gets prepended to the string is always set to the current setting of the windows
 keyboard input language. If you hit alt+shift while preparing the string, the contents will automatically
 re-display (usually incorrectly). With some practice you can prepare advanced strings, like "(|00)I know English, but |80ìíÜâåÞª¬ªïª«ªêªÞª»ªó".
- A few examples: |00 - English |80 - Japanese |ee - Slovak
 Microsoft probably has a full list somewhere, I'm sure.
Credits to flaviojs for the Table:
 +-----+----------+-------------------------------+-----------------------------+
 | Hex | CodePage | Name						  | Display Name			    |
 +-----+----------+-------------------------------+-----------------------------+
 | 80  | 932	  | shift_jis					 | Japanese (Shift-JIS)	    |
 | 81  | 949	  | ks_c_5601-1987			    | Korean					  |
 | 86  | 936	  | gb2312					    | Chinese Simplified (GB2312) |
 | 88  | 950	  | big5						  | Chinese Traditional (Big5)  |
 | A1  | 1253	 | windows-1253				  | Greek (Windows)			 |
 | A2  | 1254	 | windows-1254				  | Turkish (Windows)		   |
 | A3  | 1258	 | windows-1258				  | Vietnamese (Windows)	    |
 | B1  | 1255	 | windows-1255				  | Hebrew (Windows)		    |
 | B2  | 1256	 | windows-1256				  | Arabic (Windows)		    |
 | BA  | 1257	 | windows-1257				  | Baltic (Windows)		    |
 | CC  | 1251	 | windows-1251				  | Cyrillic (Windows)		  |
 | DE  | 874	  | windows-874				   | Thai (Windows)			  |
 | EE  | 1250	 | windows-1250				  | Central European (Windows)  |
 | ??  | 1252	 | Windows-1252				  | Western European (Windows)  |
 +-----+----------+-------------------------------+-----------------------------+

perhap you can also try with langtype 10,11,13 as stated above

and also change the ServerType accordingly...

Clientinfo

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Langtype 10 worked perfect for me (german)

I can write ö,ü,ä now.

Edited by tr0n
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