There were duplicate names for NPC so i renamed few.. here's calciumkid's optimized version with
npc_parsename fix. Thanks btw..
- script Player Services::allinone 864,{
// ------------------------------------------------------------------------------------------
// ------ rAthena Script Release
// Title: Super Kafra "All In One" Script
// Author: jTynne - justin@justintynne.com
// Contributers: CalciumKid, ToastOfDoom
// Current Version: 0.2 (Beta), December 7th, 2011
// Version History:
// v0.2: This is a partially optimised release of the Kafra upgrade.
// Features:
// Healer, Storage, Mail, Auctions, Skill/Status Reset,
// Last Warp Function, Login Event Options
// v0.1: This is the unoptimized release of a Kafra upgrade script.
// Features:
// Healer, Storage, Mail, Auctions, Skill/Status Reset,
// Last Warp Function, Login Event Options
// Important: Future revisions will adjust placement/NPC directions.
// Notes:
// Feel free to adjust this script to your liking. Please do not redistribute
// without giving proper credit and a link back to my site. (justintynne.com)
// Thank you!
// ------------------------------------------------------------------------------------------
//Addmap Function
//Modified from: Toasty Warper by ToastOfDoom
//By: CalciumKid
function AddMapTown { //adds town maps
if(getmapusers(getarg(0)) >= 0) {
set .@a$, "[" + (.maptCount) + "]";
set .@b$, "$[" + (.maptCount) + "]";
setd ".mapt_map" + .@b$, getarg(0);
setd ".mapt_x" + .@a$, getarg(1);
setd ".mapt_y" + .@a$, getarg(2);
setd ".mapt_name" + .@b$, getarg(3);
set .maptCount, .maptCount + 1;
} else {
debugmes("SUPER KAFRA - BADMAP: " + getarg(3) + " - " + getarg(0));
}
}
function AddMapDung { //adds dungeon maps
if(getmapusers(getarg(0)) >= 0) {
set .@a$, "[" + (.mapdCount) + "]";
set .@b$, "$[" + (.mapdCount) + "]";
setd ".mapd_map" + .@b$, getarg(0);
setd ".mapd_x" + .@a$, getarg(1);
setd ".mapd_y" + .@a$, getarg(2);
setd ".mapd_name" + .@b$, getarg(3);
set .mapdCount, .mapdCount + 1;
} else {
debugmes("SUPER KAFRA - BADMAP: " + getarg(3) + " - " + getarg(0));
}
}
// ------------------------------------------------------------------------------------------
// Actual script....
// ------------------------------------------------------------------------------------------
getmapxy (.@map$, .@x, .@y, 0);
if($pshealer == 1) {
if($healanywhere == 0) {
if(getmapflag(.@map$,mf_town) == 1) {
percentheal 100,100;
}
}
}
if(isnight() == 1) {
set .@daynight$,"this evening";
} else {
set .@daynight$,"this fine day";
}
mes .@n$;
mes "Hello, "+strcharinfo(0)+"! I'm able to teleport you to various locations, open your storage or mail, set your save point to your current location, or adjust your account options.";
mes "How may I assist you "+.@daynight$+"?";
next;
switch(select("Previous Warp (^0374BB"+lastwarpname$+"^000000):Town Warps:Dungeon Warps:Save (Current Location):Open Storage:Open Mail:Account Options:Show Auctions:Skill/Stat Reset")) {
case 1: //previous warp
if(lastx < 1) {
mes .@n$;
mes "You have to warp somewhere first!";
close;
end; }
warp lastwarp$, lastx, lasty; end;
case 2: //town warps
mes .@n$;
mes "Please select your destination.";
next;
// Generate Menu
for (set .@a, 0; .@a < .maptCount; set .@a, .@a + 1) {
set .@menu_maps$[getarraysize(.@menu_maps$)], .mapt_name$[.@a];
set .@menu_index[getarraysize(.@menu_index)], .@a;
}
// Generate the Menu String
set .@menu$, .@menu_maps$[0];
for (set .@a, 1; .@a < getarraysize(.@menu_maps$); set .@a, .@a + 1) {
set .@menu$, .@menu$ + ":" + .@menu_maps$[.@a];
}
set .@a, select(.@menu$) - 1;
set lastwarp$, .mapt_map$[.@a];
set lastx, .mapt_x[.@a];
set lasty, .mapt_y[.@a];
set lastwarpname$, .mapt_name$[.@a];
warp .mapt_map$[.@a], .mapt_x[.@a], .mapt_y[.@a];
case 3: //dungeon warps
mes .@n$;
mes "Please select your destination.";
next;
// Generate Menu
for (set .@a, 0; .@a < .mapdCount; set .@a, .@a + 1) {
set .@menu_maps$[getarraysize(.@menu_maps$)], .mapd_name$[.@a];
set .@menu_index[getarraysize(.@menu_index)], .@a;
}
// Generate the Menu String
set .@menu$, .@menu_maps$[0];
for (set .@a, 1; .@a < getarraysize(.@menu_maps$); set .@a, .@a + 1) {
set .@menu$, .@menu$ + ":" + .@menu_maps$[.@a];
}
set .@a, select(.@menu$) - 1;
set lastwarp$, .mapd_map$[.@a];
set lastx, .mapd_x[.@a];
set lasty, .mapd_y[.@a];
set lastwarpname$, .mapd_name$[.@a];
warp .mapd_map$[.@a], .mapd_x[.@a], .mapd_y[.@a];
case 4: //save current loc
if($saveanywhere == 0) {
if(getmapflag(.@map$,mf_town) == 0) {
mes .@n$;
mes "The administrative team has chosen to restrict save point locations from being accessed outside of town maps. Please head to the nearest town to set your save point.";
close; end;
}
}
savepoint .@map$,.@x,.@y;
mes .@n$;
mes "Your save point has been updated to your current location: ^FF0000"+.@map$+", "+.@x+", "+.@y+"^000000.";
close;
end;
case 5: //open storage
if($storageanywhere == 0) {
if(getmapflag(.@map$,mf_town) == 0) {
mes .@n$;
mes "The administrative team has chosen to restrict storage from being accessed outside of town maps. Please head to the nearest town to access your storage.";
close;
end;
}
}
if(#storagepw == 1) {
mes .@n$;
mes "Please insert your storage password to continue.";
next;
input .@pw$;
if(.@pw$ == #storagepw$) {
mes .@n$;
mes "Would you like to simply open your storage, set an account password for extra security, or remove your storage password (not recommended)?";
next;
menu "Open Storage",-,"Set Storage Password",L_stpass,"Remove Password",L_pwremove;
close2;
openstorage;
end;
} else {
mes .@n$;
mes "The password you inserted does not match the password on record for this account. Please try again.";
close;
end;
}
} else {
mes .@n$;
mes "Would you like to simply open your storage, or set an account password for extra security?";
next;
menu "Open Storage",-,"Set Storage Password",L_stpass;
close2;
openstorage;
end;
}
case 6: //open mail
if($mailanywhere == 0) {
if(getmapflag(.@map$,mf_town) == 0) {
mes .@n$;
mes "The administrative team has chosen to restrict mail from being accessed outside of town maps. Please head to the nearest town to access your mail.";
close;
end;
}
}
if(#mailpw == 1) {
mes .@n$;
mes "Please insert your mail password to continue.";
next;
input .@pw$;
if(.@pw$ == #mailpw$) {
mes .@n$;
mes "Would you like to simply open your mail, set an account password for extra security, or remove your mail password (not recommended)?";
next;
menu "Open Mail",-,"Set Mail Password",L_mpass,"Remove Password",L_pwmremove;
close2;
openmail;
end;
} else {
mes .@n$;
mes "The password you inserted does not match the password on record for this account. Please try again.";
close;
end;
}
} else {
mes .@n$;
mes "Would you like to simply open your mail, or set an account password for extra security?";
next;
menu "Open Mail",-,"Set Mail Password",L_mpass;
close2;
openmail;
end;
}
case 7: //acount options
set @reset$,"^000000";
set @disabled$,"^BE1C1C";
set @enabled$,"^0DB40D";
// this section needs cases applied
L_usermenu:
mes .@n$;
mes "You can change the way the game works here.";
mes "Note: These are all account based, not per-character.";
mes "Note 2: You must relog for them to take effect.";
next;
if (#set_main == 0) set @st_main$,@disabled$+"Off"+@reset$;
if (#set_main > 0) set @st_main$,@enabled$+"On"+@reset$;
if (#set_autoloot == 0) set @st_autoloot$,@disabled$+"Off"+@reset$;
if (#set_autoloot > 0) set @st_autoloot$,@enabled$+#set_autoloot+"%"+@reset$;
if (#set_showdelay == 0) set @st_showdelay$,@disabled$+"Off"+@reset$;
if (#set_showdelay > 0) set @st_showdelay$,@enabled$+"On"+@reset$;
if (#set_showexp == 0) set @st_showexp$,@disabled$+"Off"+@reset$;
if (#set_showexp > 0) set @st_showexp$,@enabled$+"On"+@reset$;
if (#set_showzeny == 0) set @st_showzeny$,@disabled$+"Off"+@reset$;
if (#set_showzeny > 0) set @st_showzeny$,@enabled$+"On"+@reset$;
if (#set_uptime == 0) set @st_uptime$,@disabled$+"Off"+@reset$;
if (#set_uptime > 0) set @st_uptime$,@enabled$+"On"+@reset$;
if (#set_mail == 0) set @st_mail$,@disabled$+"Off"+@reset$;
if (#set_mail > 0) set @st_mail$,@enabled$+"On"+@reset$;
if (#set_ks == 0) set @st_ks$,@disabled$+"Off"+@reset$;
if (#set_ks > 0) set @st_ks$,@enabled$+"On"+@reset$;
menu "Main Chat ["+@st_main$+"]",e_main,"Kill Stealing ["+@st_ks$+"]",e_ks,"Auto Loot ["+@st_autoloot$+"]",e_autoloot,"Show Delay ["+@st_showdelay$+"]",e_showdelay,"Show Exp ["+@st_showexp$+"]",e_showexp,"Show Zeny ["+@st_showzeny$+"]",e_showzeny,"Uptime on login ["+@st_uptime$+"]",e_uptime,"Mail On Login ["+@st_mail$+"]",e_mailz;
e_main:
mes .@n$;
mes "Enable @main on login "+@st_main$;
mes "Desc: Turn main chat on automatically each time you login.";
next;
menu "Toggle",-,"Back",L_usermenu;
if (#set_main == 0) {
set #set_main,1;
goto L_usermenu;
}
if (#set_main == 1) {
set #set_main,0;
goto L_usermenu;
}
e_ks:
mes .@n$;
mes "Enable @noks (kill stealing protection) on login "+@st_ks$;
mes "Desc: Turn no kill stealing on automatically each time you login.";
next;
menu "Toggle",-,"Back",L_usermenu;
if (#set_ks == 0) {
set #set_ks,1;
goto L_usermenu;
}
if (#set_ks == 1) {
set #set_ks,0;
goto L_usermenu;
}
e_autoloot:
mes .@n$;
mes "Auto Loot is currently "+@st_autoloot$;
mes "Desc: Auto loot adds items to your inventory automatically.";
next;
menu "Toggle",-,"Back",L_usermenu;
mes .@n$;
mes "Auto Loot is currently "+@st_autoloot$;
mes "Enter the minimum rate an item must drop at before it it looted, 100 will loot all items, 99 will only loot cards, 0 disables it.";
next;
input @rate;
if ((@rate >= 0) && (@rate <= 100)) set #set_autoloot,@rate;
goto L_usermenu;
e_showdelay:
mes .@n$;
mes "Show Delay is currently "+@st_showdelay$;
mes "Desc: When a skill fails because of delay, it will be hidden.";
next;
menu "Toggle",-,"Back",L_usermenu;
if (#set_showdelay == 0) {
set #set_showdelay,1;
goto L_usermenu;
}
if (#set_showdelay == 1) {
set #set_showdelay,0;
goto L_usermenu;
}
e_showexp:
mes .@n$;
mes "Show Exp is currently "+@st_showexp$;
mes "Desc: When you gain exp, it will be displayed.";
next;
menu "Toggle",-,"Back",L_usermenu;
if (#set_showexp == 0) {
set #set_showexp,1;
goto L_usermenu;
}
if (#set_showexp == 1) {
set #set_showexp,0;
goto L_usermenu;
}
e_showzeny:
mes .@n$;
mes "Show Zeny is currently "+@st_showzeny$;
mes "Desc: When you gain zeny, it will be displayed.";
next;
menu "Toggle",-,"Back",L_usermenu;
if (#set_showzeny == 0) {
set #set_showzeny,1;
goto L_usermenu;
}
if (#set_showzeny == 1) {
set #set_showzeny,0;
goto L_usermenu;
}
e_uptime:
mes .@n$;
mes "Uptime on login is currently "+@st_uptime$;
mes "Desc: When you log in, server uptime will be displayed.";
next;
menu "Toggle",-,"Back",L_usermenu;
if (#set_uptime == 0) {
set #set_uptime,1;
goto L_usermenu;
}
if (#set_uptime == 1) {
set #set_uptime,0;
goto L_usermenu;
}
e_who:
mes .@n$;
mes "@who on login is currently "+@st_who$;
mes "Desc: When you log in, players online will be displayed.";
next;
menu "Toggle",-,"Back",L_usermenu;
if (#set_who == 0) {
set #set_who,1;
goto L_usermenu;
}
if (#set_who == 1) {
set #set_who,0;
goto L_usermenu;
}
e_mailz:
mes .@n$;
mes "Open inbox on login is currently "+@st_mail$;
mes "Desc: When you log in, if you're in Prontera your mail inbox will open.";
next;
menu "Toggle",-,"Back",L_usermenu;
if (#set_mail == 0) {
set #set_mail,1;
goto L_usermenu;
}
if (#set_mail == 1) {
set #set_mail,0;
goto L_usermenu;
}
end;
case 8: //show auctions
if($auctionanywhere == 0) {
if(getmapflag(.@map$,mf_town) == 0) {
mes .@n$;
mes "The administrative team has chosen to restrict auctions from being accessed outside of town maps. Please head to the nearest town to view the auction listings.";
close;
end;
}
}
mes .@n$;
mes "As you wish, here are the latest auctions.";
close2;
OpenAuction;
end;
case 9: //skill/stat reset
if($resetanywhere == 0) {
if(getmapflag(.@map$,mf_town) == 0) {
mes .@n$;
mes "The administrative team has chosen to restrict skill/stat resets from being performed outside of town maps. Please head to the nearest town to perform this action.";
close;
end;
}
}
mes .@n$;
mes "What would you like to reset?";
next;
switch(select("Skills ("+$skresetprice+" Zeny):Stats ("+$stresetprice+" Zeny):Both ("+$allresetprice+" Zeny)")) {
case 1: //skill
if(Zeny < $skresetprice) goto L_nozeny;
mes .@n$;
mes "Your skills have been reset.";
set Zeny,Zeny - $skresetprice;
ResetSkill;
close;
end;
case 2: //stat
if(Zeny < $stresetprice) goto L_nozeny;
mes .@n$;
mes "Your stats have been reset.";
set Zeny,Zeny - $stresetprice;
ResetStatus;
close;
end;
case 3: //both
if(Zeny < $allresetprice) goto L_nozeny;
mes .@n$;
mes "Your skills and stats have been reset.";
set Zeny,Zeny - $allresetprice;
ResetSkill;
ResetStatus;
close;
end;
}
}
L_mpass:
mes .@n$;
mes "What would you like your password to be?";
next;
input .@temp1$;
mes .@n$;
mes "Please confirm that the password you entered is correct by re-typing it:";
next;
input .@temp2$;
if(.@temp1$ == .@temp2$) {
set #mailpw$,.@temp1$;
set #mailpw,1;
mes .@n$;
mes "Your mail password has been set to: ^FF0000"+#mailpw$+"^000000";
close;
end;
}
else {
mes .@n$;
mes "The passwords you've input do not match. Please try again.";
close;
end;
}
L_pwmremove:
mes .@n$;
mes "Your mail password has been removed.";
set #mailpw,0;
set #mailpw$,"null";
close;
end;
L_stpass:
mes .@n$;
mes "What would you like your password to be?";
next;
input .@temp1$;
mes .@n$;
mes "Please confirm that the password you entered is correct by re-typing it:";
next;
input .@temp2$;
if(.@temp1$ == .@temp2$) {
set #storagepw$,.@temp1$;
set #storagepw,1;
mes .@n$;
mes "Your storage password has been set to: ^FF0000"+#storagepw$+"^000000";
close;
end;
}
else {
mes .@n$;
mes "The passwords you've input do not match. Please try again.";
close;
end;
}
L_pwremove:
mes .@n$;
mes "Your storage password has been removed.";
set #storagepw,0;
set #storagepw$,"null";
close;
end;
// ------------------------------------------------------------------------------------------
OnInit:
// Options
// To enable a feature, set it to 1.
// Refer to the comments to the right for full details.
set $pshealer,1; // Allow free 100% heals when NPC is spoken to. Default: Enabled (1)
set $healanywhere,0; // Allow players to heal from maps not flagged as 'town' maps. Default: Disabled (0)
set $storageanywhere,0; // Allow storage access from maps not flagged as 'town' maps. Default: Disabled (0)
set $mailanywhere,0; // Allow mail access from maps not flagged as 'town' maps. Default: Disabled (0) Note: You must set each map as a "town" via mapflag. See npc/other/mail.txt for the format. If you fail to do this, mail cannot be accessed from many maps.
set .@n$,"^003377[ Player Services ]^006699"; // Name displayed in the NPC's dialogue. Changes NPC dialogue colors as well. Default: Player Services, 003377 (Name), 006699 (Content)
set $saveanywhere,0; // Allow players to save from maps not flagged as 'town' maps. Default: Disabled (0)
set $auctionanywhere,0; // Allow players to access auction window from maps not flagged as 'town' maps. Default: Disabled (0)
set $resetanywhere,0; // Allow players to save from maps not flagged as 'town' maps. Default: Disabled (0)
set $allresetprice,50000; // Price to reset both Status and Skill Points. Default: 50,000z
set $skresetprice,35000; // Price to reset Skill Points. Default: 35,000z
set $stresetprice,35000; // Price to reset Status Points. Default: 35,000z
callsub(LoadData); // Adds maps to warp system
end;
LoadData:
//reset data;
set .maptCount, 0;
set .mapdCount, 0;
//Towns
AddMapTown("alberta",27,236,"Alberta");
AddMapTown("aldebaran",145,120,"Aldebaran");
AddMapTown("amatsu",116,152,"Amatsu");
AddMapTown("ayothaya",149,118,"Ayothoya");
AddMapTown("brasilis",199,140,"Brasilis");
AddMapTown("comodo",188,161,"Comodo");
AddMapTown("dewata",199,107,"Dewata");
AddMapTown("dicastes01",198,195,"El Dicastes");
//AddMapTown("eclage",107,35,"Eclage");
AddMapTown("einbech",70,95,"Einbech");
AddMapTown("einbroch",64,200,"Einbroch");
AddMapTown("geffen",119,66,"Geffen");
AddMapTown("gonryun",150,130,"Gonryun");
AddMapTown("hugel",96,145,"Hugel");
AddMapTown("izlude",128,111,"Izlude");
AddMapTown("jawaii",211,230,"Jawaii");
AddMapTown("lighthalzen",158,92,"Lighthalzen");
AddMapTown("louyang",210,108,"Louyang");
AddMapTown("malangdo",214,93,"Malangdo Island");
//AddMapTown("malaya",276,54,"Port Malaya");
AddMapTown("manuk",189,186,"Manuk");
AddMapTown("mid_camp",210,283,"Midgard Camp");
AddMapTown("moc_ruins",101,106,"Morocc Ruins");
AddMapTown("morocc",159,93,"Morocc");
AddMapTown("moscovia",223,190,"Moscovia");
AddMapTown("niflheim",35,161,"Niflheim");
AddMapTown("payon",176,103,"Payon");
AddMapTown("prontera",156,187,"Prontera");
AddMapTown("rachel",130,110,"Rachel");
AddMapTown("splendide",198,172,"Splendide");
AddMapTown("umbala",130,130,"Umbala");
AddMapTown("veins",216,127,"Veins");
AddMapTown("xmas",148,131,"Lutie");
AddMapTown("yuno",160,168,"Yuno");
//Dungeons
AddMapDung("alb2trea",75,98,"Sunken Ship");
AddMapDung("ama_fild01",174,324,"Amatsu Dungeon");
AddMapDung("ayo_fild02",280,149,"Ayathoya Dungeon");
AddMapDung("bra_in01",206,185,"Brasilis Dungeon");
AddMapDung("cmd_fild07",131,129,"Paros Lighthouse");
AddMapDung("dew_fild01",52,65,"Dewata Dungeon");
AddMapDung("einbech",135,249,"Einbech Dungeon");
AddMapDung("gef_fild10",70,332,"Orc Dungeon");
AddMapDung("gef_fild10",242,199,"Orc's Memory");
AddMapDung("gef_tower",152,35,"Geffen Dungeon");
AddMapDung("gefenia01",60,167,"Gefenia");
AddMapDung("gl_sew03",171,281,"Glast Heim Sewer");
AddMapDung("glast_01",368,303,"Glast Heim");
AddMapDung("gonryun",160,195,"Gonryun Dungeon");
AddMapDung("hu_fild05",168,300,"Abyss Lake");
AddMapDung("izlu2dun",106,88,"Bibilan Dungeon");
AddMapDung("kh_dun01",17,222,"Doll Factory");
AddMapDung("lhz_dun01",150,284,"Somotology Lab");
AddMapDung("lou_dun01",217,195,"Louyang Dungeon");
AddMapDung("mjolnir_02",81,359,"Coal Mine");
AddMapDung("mjolnir_12",44,26,"Hidden Temple (Alde.)");
AddMapDung("moc_fild19",107,100,"Sphinx");
AddMapDung("moc_fild20",163,145,"Ant Hell");
AddMapDung("moc_ruins",62,162,"Pyramid");
AddMapDung("monk_test",303,143,"Sealed Shrine");
AddMapDung("mosk_fild02",203,62,"Moscovia Forest");
AddMapDung("nameless_n",78,94,"Nameless Island");
AddMapDung("nyd_dun01",64,124,"Nydhogg Dungeon");
AddMapDung("odin_tem01",98,144,"Odin's Temple");
AddMapDung("pay_arche",43,132,"Payon Dungeon");
AddMapDung("prt_fild01",136,368,"Hidden Temple (Pront.)");
AddMapDung("prt_sewb1",126,248,"Culvert");
AddMapDung("ra_fild01",232,326,"Ice Dungeon");
AddMapDung("ra_san01",139,134,"Rachel Sanctuary");
AddMapDung("ra_temsky",100,86,"Sky Garden");
AddMapDung("tha_scene01",131,223,"Thanatos' Tower");
AddMapDung("tur_dun01",149,238,"Turtle Dungeon");
AddMapDung("umbala",110,283,"Umbala Dungeon");
AddMapDung("ve_fild03",168,235,"Thor's Volcano");
AddMapDung("xmas",143,306,"Toy Factory");
AddMapDung("yggdrasil01",234,255,"Yggdrasil Tree");
AddMapDung("yuno_fild03",39,140,"Magma Dungeon");
AddMapDung("yuno_fild07",218,176,"Juperos");
end;
}
// Account Options NPC
- script accountoptions -1,{
OnPCLoginEvent:
getmapxy (.@mapname$, .@x, .@y, 0);
if (#set_main == 1) { atcommand "@main on"; }
if (#set_ks == 1) { atcommand "@noks"; }
if (#set_uptime == 1) { atcommand "@uptime"; }
if (#set_showdelay == 1) { atcommand "@showdelay"; }
if (#set_showexp == 1) { atcommand "@showexp"; }
if (#set_showzeny == 1) { atcommand "@showzeny"; }
if (#set_autoloot > 0) { atcommand "@autoloot "+#set_autoloot; }
if (#set_mail == 1 && .@mapname$ == "prontera") { openmail; }
end;
}
// Town Locations
alberta,31,240,4 duplicate(allinone) Player Services#alb 864
aldebaran,145,118,4 duplicate(allinone) Player Services#alde 864
amatsu,192,81,1 duplicate(allinone) Player Services#ama1 864
amatsu,102,153,5 duplicate(allinone) Player Services#ama2 864
ayothaya,144,117,6 duplicate(allinone) Player Services#aya 864
comodo,194,158,4 duplicate(allinone) Player Services#com 864
einbroch,59,205,4 duplicate(allinone) Player Services#ein1 864
einbroch,243,189,2 duplicate(allinone) Player Services#ein2 864
einbech,135,249,4 duplicate(allinone) Player Services#eib 864
geffen,115,66,4 duplicate(allinone) Player Services#gef1 864
gonryun,151,130,4 duplicate(allinone) Player Services#gon 864
izlude,133,117,4 duplicate(allinone) Player Services#iz 864
hugel,88,151,5 duplicate(allinone) Player Services#hug 864
lighthalzen,155,79,6 duplicate(allinone) Player Services#lhz 864
louyang,210,106,4 duplicate(allinone) Player Services#lou 864
morocc,163,96,4 duplicate(allinone) Player Services#mor1 864
prontera,163,195,4 duplicate(allinone) Player Services#prt 864
payon,182,110,4 duplicate(allinone) Player Services#pay 864
rachel,123,118,5 duplicate(allinone) Player Services#rac 864
moscovia,231,196,4 duplicate(allinone) Player Services#mos 864
umbala,132,130,4 duplicate(allinone) Player Services#umb 864
xmas,150,136,4 duplicate(allinone) Player Services#xmas1 864
yuno,137,162,4 duplicate(allinone) Player Services#yun 864
moc_ruins,104,110,4 duplicate(allinone) Player Services#mru 864
brasilis,204,147,4 duplicate(allinone) Player Services#bra 864
mid_camp,200,283,4 duplicate(allinone) Player Services#camp 864
umbala,114,285,5 duplicate(allinone) Player Services#umdun 864
dewata,205,123,5 duplicate(allinone) Player Services#dew1 864
malangdo,218,97,5 duplicate(allinone) Player Services#malan 864
morocc,160,187,4 duplicate(allinone) Player Services#mor2 864
veins,212,129,4 duplicate(allinone) Player Services#vei 864
jawaii,211,236,4 duplicate(allinone) Player Services#jaw 864
splendide,202,179,4 duplicate(allinone) Player Services#spl 864
manuk,195,188,5 duplicate(allinone) Player Services#man 864
eclage,112,40,5 duplicate(allinone) Player Services#ecl 864
malaya,269,59,5 duplicate(allinone) Player Services#maly 864
niflheim,205,179,4 duplicate(allinone) Player Services#nif1 864
niflheim,38,163,4 duplicate(allinone) Player Services#nif2 864
// Dungeon Locations
ama_dun01,233,9,1 duplicate(allinone) Player Services#amad 864
ayo_fild02,279,154,4 duplicate(allinone) Player Services#ayod 864
izlu2dun,104,82,4 duplicate(allinone) Player Services#izd 864
prt_sewb1,125,253,4 duplicate(allinone) Player Services#culd 864
mjolnir_02,75,358,5 duplicate(allinone) Player Services#coal 864
einbech,81,101,1 duplicate(allinone) Player Services#eid 864
yuno_fild03,37,135,4 duplicate(allinone) Player Services#mag 864
gef_fild10,71,339,4 duplicate(allinone) Player Services#orcd 864
pay_arche,39,135,4 duplicate(allinone) Player Services#payd 864
moc_ruins,64,166,4 duplicate(allinone) Player Services#pyr 864
moc_fild19,106,97,4 duplicate(allinone) Player Services#sph 864
alb2trea,73,101,4 duplicate(allinone) Player Services#trea 864
tur_dun01,148,239,4 duplicate(allinone) Player Services#tur 864
hu_fild05,186,210,4 duplicate(allinone) Player Services#hugf 864
yuno_fild07,221,179,4 duplicate(allinone) Player Services#jup 864
tha_scene01,139,194,1 duplicate(allinone) Player Services#tha 864
xmas,138,307,5 duplicate(allinone) Player Services#xmas2 864
glast_01,205,291,4 duplicate(allinone) Player Services#gh1 864
ra_fild01,228,329,5 duplicate(allinone) Player Services#ic 864
mjolnir_12,47,23,4 duplicate(allinone) Player Services#mjo 864
moc_fild22b,241,200,5 duplicate(allinone) Player Services#rift 864
yggdrasil01,241,261,4 duplicate(allinone) Player Services# 864
dicastes01,192,190,5 duplicate(allinone) Player Services#dic 864
ve_fild03,174,239,5 duplicate(allinone) Player Services#thor 864
prt_fild05,279,225,5 duplicate(allinone) Player Services#culf 864
cmd_fild07,124,134,5 duplicate(allinone) Player Services#paro 864
moc_fild20,147,144,5 duplicate(allinone) Player Services#anty 864
cmd_fild07,200,49,5 duplicate(allinone) Player Services#paro2 864
ama_fild01,180,324,5 duplicate(allinone) Player Services#amadun1 864
gef_tower,156,34,5 duplicate(allinone) Player Services#gefdun 864
prt_fild01,142,365,5 duplicate(allinone) Player Services#prtma1 864
cmd_fild08,332,349,5 duplicate(allinone) Player Services#cmdf8 864
cmd_fild08,346,75,5 duplicate(allinone) Player Services#cmd8 864
gef_fild02,209,210,5 duplicate(allinone) Player Services#comf 864
ra_san01,128,131,4 duplicate(allinone) Player Services#rasa 864
hu_fild05,162,300,4 duplicate(allinone) Player Services#aby 864
Edited by Magnetix, 19 January 2012 - 08:54 AM.