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Shinryo

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Applied the fix I was talking about, both successfully tested on 2012-07-02aRagexeRE. Please try again.

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Applied the fix I was talking about, both successfully tested on 2012-07-02aRagexeRE. Please try again.

you rocks dude! working like a charm!

rO5-ST-.png

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its working now .. but i guess mine has mixed up palletes hahaha so colorful

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its working now .. but i guess mine has mixed up palletes hahaha so colorful

bad file name maybe?

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Also making read data folder first work correctly

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its working now .. but i guess mine has mixed up palletes hahaha so colorful

bad file name maybe?

watcha mean? x.x

Edited by bakuriyu2
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the pallet name should be body_1.pal

the number should be changed to the number of each color style

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the pallet name should be body_1.pal

the number should be changed to the number of each color style

¸Ó¸®0_¿©_1.pal to body_1.pal?

like this?

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Remaining simple stuff might come during the week. More complicated (custom hair styles) probably next weekend.

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yeah i know hairstyle may diff from each client. Thanks

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yes

it will take time to rename all those 500 pal hahaha

Also making read data folder first work correctly

i like that :D

btw. tnx again a4rie

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Added:

  • WDGEnable64kHairstyles

binary builds, sources

In advance, I don't know how WDGEnable127Hairstyles works and I did not bother to figure out, because the assembly has changed significantly anyway. So the following issues might or might not be the same as with the old plugin:

  • IDs 0~12 do not correspond to the IDs defined in the client hair style table (that means, they are mixed up).
  • While the diff allows for up to 4.29bil hair styles, some packet layouts limit the valid range to 0~65535. It might be possible to enable the full range (not that someone would need it anyway) with a few packet hacks on the server-side, though.
    64khair.png
  • If you specify a hair style that does not exist you get a bunch of errors, but instead of a crash, the character just turns up head-less.
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Added:

  • WDGEnable64kHairstyles

  • While the diff allows for up to 4.29bil hair styles, some packet layouts limit the valid range to 0~65535.

LOL, very nice :) not going to use that but thanks anyway, I'm pretty sure that some people will use it for sure!

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Hmm bitter sweet news. Thanks for everything ai4rei, you are great

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  • 64khair.png
  • If you specify a hair style that does not exist you get a bunch of errors, but instead of a crash, the character just turns up head-less.

THAAAANK YOOOOOU!!!! OMG you wouldnt believe how many times I ran into issues with hair styles when I used the 127 one. I had to add a actual hairstyle 0 because I crashed by going to style 0. But now im interested in seeing myself headless. Hmmmm.....headless hairstyle anyone? Ai4rei your work is amazing. Like I cant describe how awesome seeing a hair style diff like this is. How often do the errors appear tho? If I use the ignore file errors (or was it ignore sprite errors) diff, will this error still pop up?

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haha yeah

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THAAAANK YOOOOOU!!!! OMG you wouldnt believe how many times I ran into issues with hair styles when I used the 127 one. I had to add a actual hairstyle 0 because I crashed by going to style 0. But now im interested in seeing myself headless. Hmmmm.....headless hairstyle anyone? Ai4rei your work is amazing. Like I cant describe how awesome seeing a hair style diff like this is. How often do the errors appear tho? If I use the ignore file errors (or was it ignore sprite errors) diff, will this error still pop up?

The headless-error pops up everytime the sprite is loaded (like with palettes) and ignore errors should remove it.
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thank you so much Ai4rei .....

your work is awesome

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im gonna try this.. thanks a lot a4rieee! /no1

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Ai4rei.. can you fix this, log in 2 accounts at the same time, player 1 w/ Archangel Wings and player 2 w/o Archangel Wings. try to use healer w/ buff effects, then use @go 0 or @refresh in player 1, then try to walk 2 - 3 cells. in player 1's view, the Archangel wings is showing. but in player 2, the sprite of archangel wings is not showing in player 1's character. i think it is the effect of the buffs that removing the sprite of archangel wings. when i try use /effect.. it is not removing the sprite of archangelwings. sorry for my bad english.

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I would like to suggest something useful..

Can you add a Save button to save all checked options in a notepad.. an example output would be

Client: 20110420
[uI] Allow Chat Flood (5)
[Fix] Allow Multiple Windows
[Fix] Always Call SelectKoreaClientInfo()
[Fix] Chat @-Bug
[uI] Custom Window Title (myRO)

A desirable format would be:

{type} {Name} {Value}

This would allow people to post the options enabled in their client when asking for support(currently, people are using screenies that takes 2 or more image w/c are quite untidy for the forum), or for others to generate a future reference of what are enabled/disabled in their client whenever they have to recreate a new one.

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that would be very helpful indeed!

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heya i think i have a problem, my shin diff patcher is totally outdated

Tue, 04 Sep 2012 09:06:39 GMT :: 20070207 :: WDGIncreaseHeadgearViewID :: Part 1 :: Failed to find matching data!

but i tried all to update it, but it doesnt work, it shows me 20070207 when i try to patch a exe 20120410

nvm i have the problem, harmony is the problem - a harmony exe is blocking some diffs.

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WDGSharedHeadPalettes.dll

I renamed 251 .pal file from head_1.pal to head_251.pal and tested them.

I found head_1.pal to head_8.pal is not working , all of these 8 pal file displays blue, but 9-251 works fine.

Edited by shenhuyong
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