Jump to content
  • 0

Healer when full hp cant heal


Igor

Question


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  103
  • Reputation:   6
  • Joined:  08/01/12
  • Last Seen:  

I request a healer npc when character HP is 100% can't heal the character and the npc say"...test" or another sentence that random come out, and when lvl "255"*example can't get buff 

can someone edit it for me?thx b4

Link to comment
Share on other sites

10 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  28
  • Topics Per Day:  0.01
  • Content Count:  562
  • Reputation:   152
  • Joined:  02/21/12
  • Last Seen:  

map,x,y,r    script    Healer    id,{

    if((Hp == MaxHp && BaseLevel < 255) || (Hp == MaxHp && BaseLevel == 255))
    {
        npctalk "You already have full HP!";
        end;
    }
    else if(BaseLevel < 255 && Hp < MaxHp)
    {
        percentheal 100, 0;
        skilleffect 384,0; sc_start SC_MELTDOWN,360000,5;
        skilleffect 383,0; sc_start SC_WINDWALK,360000,5;
        skilleffect 378,0; sc_start SC_EDP,360000,5;
        skilleffect 465,0; sc_start SC_KAITE,360000,7;
        skilleffect 464,0; sc_start SC_KAUPE,360000,3;
        skilleffect 463,0; sc_start SC_KAAHI,360000,7;
        skilleffect 462,0; sc_start SC_KAIZEL,360000,7;
        skilleffect 8,0; sc_start SC_ENDURE,360000,10;
        skilleffect 33,0; sc_start SC_ANGELUS,360000,10;
        skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;
        skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5;
        skilleffect 75,0; sc_start SC_GLORIA,360000,5;
        skilleffect 459,0; sc_start SC_ADRENALINE2,360000,1;
        skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5;
        skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3;
        skilleffect 34,0; sc_start SC_BLESSING,360000,10;
        skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
        skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;
        skilleffect 113,0; sc_start SC_OVERTHRUST,360000,5;
        skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,5;
        skilleffect 357,0; sc_start SC_CONCENTRATION,360000,5;
        skilleffect 355,0; sc_start SC_AURABLADE,360000,5;
        skilleffect 155,0; sc_start SC_LOUD,360000,1;
        skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,1;
        sc_start SC_ASPDPOTION2,360000,0;
        sc_start SC_STRFood,360000,10;
        sc_start SC_AGIFood,360000,10;
        sc_start SC_VITFood,360000,10;
        sc_start SC_INTFood,360000,10;
        sc_start SC_DEXFood,360000,10;
        sc_start SC_LUKFood,360000,10;
        sc_start SC_HitFood,1200000,30;
        sc_start SC_FleeFood,1200000,30;
        sc_start SC_BATKFood,1200000,10;
        sc_start SC_MATKFood,120000,10;
        skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5;
        skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5;
        npctalk "Good Luck out there!";
    }
    else if(BaseLevel == 255 && Hp < MaxHp)
    {
        percentheal 100, 0;
        npctalk "Good Luck out there!";
    }
    end;
}

This is with npctalk now.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  28
  • Topics Per Day:  0.01
  • Content Count:  562
  • Reputation:   152
  • Joined:  02/21/12
  • Last Seen:  

What exactly do you want ? A buffer or a healer ? If both should it be possible to choose between heal and buff ?
Or should it be like this:

 

if baselevel under 255 and hp = maxhp (buff but no heal)

if baselevel 255 and hp < maxhp (heal and no buff)

or

if baselevel 255 OR hp = maxhp (do not heal and buff)

 

Need more details.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  103
  • Reputation:   6
  • Joined:  08/01/12
  • Last Seen:  

What exactly do you want ? A buffer or a healer ? If both should it be possible to choose between heal and buff ?

Or should it be like this:

 

if baselevel under 255 and hp = maxhp (buff but no heal)

if baselevel 255 and hp < maxhp (heal and no buff)

or

if baselevel 255 OR hp = maxhp (do not heal and buff)

 

Need more details.

sorry for my bad english =)

i mean if baselvl under 255 and hp max = no buff no heal and  say that he/she's hp is full

if lvl under 255 hp not max = buff + heal "good luck"

if lvl 255 hp not max = heal only and say "good luck"

really sorry for my bad english =)

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  28
  • Topics Per Day:  0.01
  • Content Count:  562
  • Reputation:   152
  • Joined:  02/21/12
  • Last Seen:  

map,x,y,r    script    Healer    id,{
    
    mes "[Healer]";
    mes "Do you want to be healed?";
    if(select("Yes:No")==1)
    {
        if((Hp == MaxHp && BaseLevel < 255) || (Hp == MaxHp && BaseLevel == 255))
        {
            mes "[Healer]";
            mes "You already have full HP";
            close;
        }
        else if(BaseLevel < 255 && Hp < MaxHp)
        {
            percentheal 100, 0;
            skilleffect 384,0; sc_start SC_MELTDOWN,360000,5;
            skilleffect 383,0; sc_start SC_WINDWALK,360000,5;
            skilleffect 378,0; sc_start SC_EDP,360000,5;
            skilleffect 465,0; sc_start SC_KAITE,360000,7;
            skilleffect 464,0; sc_start SC_KAUPE,360000,3;
            skilleffect 463,0; sc_start SC_KAAHI,360000,7;
            skilleffect 462,0; sc_start SC_KAIZEL,360000,7;
            skilleffect 8,0; sc_start SC_ENDURE,360000,10;
            skilleffect 33,0; sc_start SC_ANGELUS,360000,10;
            skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;
            skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5;
            skilleffect 75,0; sc_start SC_GLORIA,360000,5;
            skilleffect 459,0; sc_start SC_ADRENALINE2,360000,1;
            skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5;
            skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3;
            skilleffect 34,0; sc_start SC_BLESSING,360000,10;
            skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
            skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;
            skilleffect 113,0; sc_start SC_OVERTHRUST,360000,5;
            skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,5;
            skilleffect 357,0; sc_start SC_CONCENTRATION,360000,5;
            skilleffect 355,0; sc_start SC_AURABLADE,360000,5;
            skilleffect 155,0; sc_start SC_LOUD,360000,1;
            skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,1;
            sc_start SC_ASPDPOTION2,360000,0;
            sc_start SC_STRFood,360000,10;
            sc_start SC_AGIFood,360000,10;
            sc_start SC_VITFood,360000,10;
            sc_start SC_INTFood,360000,10;
            sc_start SC_DEXFood,360000,10;
            sc_start SC_LUKFood,360000,10;
            sc_start SC_HitFood,1200000,30;
            sc_start SC_FleeFood,1200000,30;
            sc_start SC_BATKFood,1200000,10;
            sc_start SC_MATKFood,120000,10;
            skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5;
            skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5;
        }
        else if(BaseLevel == 255 && Hp < MaxHp)
            percentheal 100, 0;
            
        mes "[Healer]";
        mes "Good Luck out there!";
        close;
    }
    else
    {
        mes "[Healer]";
        mes "Have a nice Day!";
        close;
    }
}

I think this should work. Dont forget to replace the first line with map and coordinations and sprite id.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  103
  • Reputation:   6
  • Joined:  08/01/12
  • Last Seen:  

map,x,y,r    script    Healer    id,{
    
    mes "[Healer]";
    mes "Do you want to be healed?";
    if(select("Yes:No")==1)
    {
        if((Hp == MaxHp && BaseLevel < 255) || (Hp == MaxHp && BaseLevel == 255))
        {
            mes "[Healer]";
            mes "You already have full HP";
            close;
        }
        else if(BaseLevel < 255 && Hp < MaxHp)
        {
            percentheal 100, 0;
            skilleffect 384,0; sc_start SC_MELTDOWN,360000,5;
            skilleffect 383,0; sc_start SC_WINDWALK,360000,5;
            skilleffect 378,0; sc_start SC_EDP,360000,5;
            skilleffect 465,0; sc_start SC_KAITE,360000,7;
            skilleffect 464,0; sc_start SC_KAUPE,360000,3;
            skilleffect 463,0; sc_start SC_KAAHI,360000,7;
            skilleffect 462,0; sc_start SC_KAIZEL,360000,7;
            skilleffect 8,0; sc_start SC_ENDURE,360000,10;
            skilleffect 33,0; sc_start SC_ANGELUS,360000,10;
            skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;
            skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5;
            skilleffect 75,0; sc_start SC_GLORIA,360000,5;
            skilleffect 459,0; sc_start SC_ADRENALINE2,360000,1;
            skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5;
            skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3;
            skilleffect 34,0; sc_start SC_BLESSING,360000,10;
            skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
            skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;
            skilleffect 113,0; sc_start SC_OVERTHRUST,360000,5;
            skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,5;
            skilleffect 357,0; sc_start SC_CONCENTRATION,360000,5;
            skilleffect 355,0; sc_start SC_AURABLADE,360000,5;
            skilleffect 155,0; sc_start SC_LOUD,360000,1;
            skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,1;
            sc_start SC_ASPDPOTION2,360000,0;
            sc_start SC_STRFood,360000,10;
            sc_start SC_AGIFood,360000,10;
            sc_start SC_VITFood,360000,10;
            sc_start SC_INTFood,360000,10;
            sc_start SC_DEXFood,360000,10;
            sc_start SC_LUKFood,360000,10;
            sc_start SC_HitFood,1200000,30;
            sc_start SC_FleeFood,1200000,30;
            sc_start SC_BATKFood,1200000,10;
            sc_start SC_MATKFood,120000,10;
            skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5;
            skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5;
        }
        else if(BaseLevel == 255 && Hp < MaxHp)
            percentheal 100, 0;
            
        mes "[Healer]";
        mes "Good Luck out there!";
        close;
    }
    else
    {
        mes "[Healer]";
        mes "Have a nice Day!";
        close;
    }
}

I think this should work. Dont forget to replace the first line with map and coordinations and sprite id.

 

it's work but i mean it's talk out like we're chatting :D and 1 click :P not talk to npc hehe..sorry for not a complete detail :)

Edited by Igor
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  103
  • Reputation:   6
  • Joined:  08/01/12
  • Last Seen:  

map,x,y,r    script    Healer    id,{

    if((Hp == MaxHp && BaseLevel < 255) || (Hp == MaxHp && BaseLevel == 255))
    {
        npctalk "You already have full HP!";
        end;
    }
    else if(BaseLevel < 255 && Hp < MaxHp)
    {
        percentheal 100, 0;
        skilleffect 384,0; sc_start SC_MELTDOWN,360000,5;
        skilleffect 383,0; sc_start SC_WINDWALK,360000,5;
        skilleffect 378,0; sc_start SC_EDP,360000,5;
        skilleffect 465,0; sc_start SC_KAITE,360000,7;
        skilleffect 464,0; sc_start SC_KAUPE,360000,3;
        skilleffect 463,0; sc_start SC_KAAHI,360000,7;
        skilleffect 462,0; sc_start SC_KAIZEL,360000,7;
        skilleffect 8,0; sc_start SC_ENDURE,360000,10;
        skilleffect 33,0; sc_start SC_ANGELUS,360000,10;
        skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;
        skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5;
        skilleffect 75,0; sc_start SC_GLORIA,360000,5;
        skilleffect 459,0; sc_start SC_ADRENALINE2,360000,1;
        skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5;
        skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3;
        skilleffect 34,0; sc_start SC_BLESSING,360000,10;
        skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
        skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;
        skilleffect 113,0; sc_start SC_OVERTHRUST,360000,5;
        skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,5;
        skilleffect 357,0; sc_start SC_CONCENTRATION,360000,5;
        skilleffect 355,0; sc_start SC_AURABLADE,360000,5;
        skilleffect 155,0; sc_start SC_LOUD,360000,1;
        skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,1;
        sc_start SC_ASPDPOTION2,360000,0;
        sc_start SC_STRFood,360000,10;
        sc_start SC_AGIFood,360000,10;
        sc_start SC_VITFood,360000,10;
        sc_start SC_INTFood,360000,10;
        sc_start SC_DEXFood,360000,10;
        sc_start SC_LUKFood,360000,10;
        sc_start SC_HitFood,1200000,30;
        sc_start SC_FleeFood,1200000,30;
        sc_start SC_BATKFood,1200000,10;
        sc_start SC_MATKFood,120000,10;
        skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5;
        skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5;
        npctalk "Good Luck out there!";
    }
    else if(BaseLevel == 255 && Hp < MaxHp)
    {
        percentheal 100, 0;
        npctalk "Good Luck out there!";
    }
    end;
}

This is with npctalk now.

 

thx for this script tr0n :D thank you so much 

Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10013
  • Reputation:   2345
  • Joined:  10/28/11
  • Last Seen:  

a shorter version perhap ?

prontera,155,181,5	script	Sample#healer	757,{
	
	if ( BaseLevel < 255 && Hp >= MaxHp ) {
		npctalk "No buff/heal when your HP is full.";
	}
	else if ( Hp < MaxHp ){
	
		if ( BaseLevel < 255 ) {
			skilleffect 34,0; sc_start SC_BLESSING,360000,10;
			skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
		}
		
		percentheal 100,100;
		npctalk "Good Luck!";
	}
	end;
}
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  103
  • Reputation:   6
  • Joined:  08/01/12
  • Last Seen:  

 

a shorter version perhap ?

prontera,155,181,5	script	Sample#healer	757,{
	
	if ( BaseLevel < 255 && Hp >= MaxHp ) {
		npctalk "No buff/heal when your HP is full.";
	}
	else if ( Hp < MaxHp ){
	
		if ( BaseLevel < 255 ) {
			skilleffect 34,0; sc_start SC_BLESSING,360000,10;
			skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
		}
		
		percentheal 100,100;
		npctalk "Good Luck!";
	}
	end;
}

it's same but thx for short version and i wanna ask why after i click then i got cursed :| become a stone 

Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10013
  • Reputation:   2345
  • Joined:  10/28/11
  • Last Seen:  

refer db/const.txt for the statuses constant. that used in sc_start

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  103
  • Reputation:   6
  • Joined:  08/01/12
  • Last Seen:  

thx, i've know what my error :) and thx 4 the short script, but sorry i cant change the mark :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...